Skip to main content

Set

Defines a set attribute. Sets can contain numbers, strings, or binaries:

import { set } from 'dynamodb-toolbox/attributes/set';
import { string } from 'dynamodb-toolbox/attributes/string';

const pokeTypeSchema = string().enum('fire', ...)

const pokemonSchema = schema({
...
pokeTypes: set(pokeTypeSchema),
});

type FormattedPokemon = FormattedItem<typeof PokemonEntity>;
// => {
// ...
// pokeTypes: Set<'fire' | ...>
// }

Set elements must respect some constraints:

  • They cannot be optional or always required
  • They cannot be hidden or key (tagging the set itself as key is enough)
  • They cannot have default or links
// ❌ Raises a type AND a run-time error
const strSet = set(string().optional())
const strSet = set(string().hidden())
const strSet = set(string().key())
const strSet = set(string().default('foo'))

Options

.required()

string | undefined

Tags the attribute as required (at root level or within Maps). Possible values are:

  • 'atLeastOnce' (default): Required (starting value)
  • 'always': Always required (including updates)
  • 'never': Optional
// Equivalent
const pokeTypesSchema = set(pokeTypeSchema)
const pokeTypesSchema = set(pokeTypeSchema).required()
const pokeTypesSchema = set(
pokeTypeSchema,
// Options can be provided as 2nd argument
{ required: 'atLeastOnce' }
)

// shorthand for `.required('never')`
const pokeTypesSchema = set(pokeTypeSchema).optional()
const pokeTypesSchema = set(..., { required: 'never' })

.hidden()

boolean | undefined

Skips the attribute when formatting items:

const pokeTypesSchema = set(pokeTypeSchema).hidden()
const pokeTypesSchema = set(..., { hidden: true })

.key()

boolean | undefined

Tags the attribute as needed to compute the primary key:

// Note: The method also sets the `required` property to 'always'
// (it is often the case in practice, you can still use `.optional()` if needed)
const pokeTypesSchema = set(pokeTypeSchema).key()
const pokeTypesSchema = set(..., {
key: true,
required: 'always'
})

.savedAs(...)

string

Renames the attribute during the transformation step (at root level or within Maps):

const pokeTypesSchema = set(pokeTypeSchema).savedAs('pt')
const pokeTypesSchema = set(..., { savedAs: 'pt' })

.default(...)

ValueOrGetter<Set<ELEMENTS>>

Specifies default values for the attribute. See Defaults and Links for more details:

Examples
const now = () => new Date().toISOString()

const timestampsSchema = set(string())
.default(() => new Set([now()]))
.updateDefault(() => $add(now()))
// 👇 Similar to
const timestampsSchema = set(string())
.putDefault(() => new Set([now()]))
.updateDefault(() => $add(now()))
// 👇 ...or
const timestampsSchema = set({
defaults: {
key: undefined,
put: () => new Set([now()]),
update: () => $add(now())
}
})

.link<Schema>(...)

Link<SCHEMA, Set<ELEMENTS>>

Similar to .default(...) but allows deriving the default value from other attributes. See Defaults and Links for more details:

const pokemonSchema = schema({
pokeTypeList: list(pokeTypeSchema)
}).and(prevSchema => ({
pokeTypeSet: set(pokeTypeSchema).link<typeof prevSchema>(
// 🙌 Correctly typed!
item => new Set(item.pokeTypeList)
)
}))

.validate(...)

Validator<Set<ELEMENTS>>

Adds custom validation to the attribute. See Custom Validation for more details:

Examples
const nonEmptySetSchema = set(string()).validate(
input => input.size > 0
)
// 👇 Similar to
const nonEmptySetSchema = set(string()).putValidate(
input => input.size > 0
)
// 👇 ...or
const nonEmptySetSchema = set(string(), {
validators: {
key: undefined,
put: input => input.size > 0,
update: undefined
}
})